Patch v. 2.0022


Here are the release notes for Patch Alpha 2.0022, re-formatted for clarity and consistency.

Patch Alpha 2.0022 Release Notes :)

  • Save Compatibility: This patch is 100% compatible with all existing save files.

Critical Bugfixes

  • Fixed a game-freeze that occurred after battle if your starter Zoa was damaged while the Professor was following you. (The Professor was incorrectly trying to auto-heal your party instead of waiting for you to talk to him, causing the event to lock.)
  • Fixed a crash that could sometimes happen when a Zoa learned a new move.
  • Fixed an issue where background music and ambient sounds would not restore correctly after loading a save file.
  • Stored sound assets are now compatible across different game versions, which will prevent future audio bugs. (Thanks to Farengaa for reporting!)
  • NPC names will no longer reset incorrectly after completing an event. (Thanks to SuBe for reporting!)

New Content

  • New Zoa: Added "Meownace," the first Steel-type Zoa you can encounter in the game.
  • New Status: Scared: A Scared Zoa cannot be swapped out of battle.
  • New Status: Cursed: A Cursed Zoa cannot be healed. Any healing attempt will damage it instead.
  • New Move: Void: This move inflicts the "Cursed" status on its target.

Battle System Updates

  • Added new move targeting functionality. Moves can now target:
    • Multiple Zoa
    • Partner Zoa (allies on the same side)
    • Random targets
    • No target (e.g., setting weather conditions)

Balancing & Tweaks

  • Ashadow no longer learns "Overdrive" by leveling up, as it didn't fit its design. It can still learn the move through breeding.
  • The move "Shadow Swipe" now inflicts the "Scared" status condition.
  • Increased the amount of EXP gained from battles. You should now level up about 15% faster in the early game.
  • Increased the levels of untamed (wild) Zoa to make them more challenging.
  • Added several re-growing berry bushes to Route 1.

Events & Scripting

  • The player can no longer flee from certain scripted battles.
  • Improved the sound design for a specific cutscene to make it spookier. :)
  • In the starting area, Prof Cypress will now correctly offer to heal your starter Zoa when it's damaged (this fixes the critical bug mentioned above).
  • Fixed an event in the Cliff area that would incorrectly re-trigger every time you re-entered the map. (Thanks again, SuBe!)

Visuals & Engine

  • Fixed minor visual inconsistencies in the Journal menu.
  • Made several tileset optimizations, including improvements to shadow transparency.
  • Streamlined (centralized) several GPU and battle functions (like healing) in the background to improve code maintainability. (This does not affect gameplay.)
  • Added a new internal tag system for moves and Zoas. This is a background change that will allow for more complex move interactions in the future.

Known Issues

  • Some NPCs may teleport out of bounds when entering or exiting buildings.
    • Workaround: Saving and reloading the game will fix their position for now.

 

Files

Zoa Zero (Alpha 2.0022).zip 772 MB
2 days ago

Get ZOA:ZERO

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